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ScreenX in practice

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  • ScreenX in practice

    Hi yall;

    Just trolling for a straight answer here.

    Those of us bearing the flexo cross are struggling with the perpetual loss of interest by our vendors. In my particular case it's the ability to embed halftone data in an EPS and have the RIP render the different screens on one flat. Illustrator CS3 has seen fit to have that data stripped when sending the data out for rendering as, apparently, too many users had no need and were shooting themselves in the foot with placed images. We need the ability. Esko has a plug-in product called ScreenX that claims to be able to modify the halftone data for any object ( even better ) and pass that out to whatever rendering engine. We have an ApogeeX 4. We know the rendering engine will act on the data if it's present because we're still using the feature with Illustrator CS2. Problem being that we're starting to get into situations where incoming files use effects and features of CS3 that prohibit us from using the earlier versions. The more vexing issue is that the sales end of both Agfa and Esko won't commit to saying, "yes, this will work." Considering their collective track record of saying things will work when they don't , I almost have to believe they know for sure it won't. ??... ??.

    Sorry for the long-winded background. Is anyone using ScreenX with the ApogeeX rendering engine? If so, what's your take on it?
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